Mafalda

PhD Student


Curriculum vitae


Interaction Design and Software Engineering

Chalmers University of Technology



Designerly Ways of Knowing in HCI Education: A Case Study of a Peer Community-Based Studio


Journal article


M. Gamboa, S. Ljungblad
Frontiers in Computer Science, 2022

Semantic Scholar DOI
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APA   Click to copy
Gamboa, M., & Ljungblad, S. (2022). Designerly Ways of Knowing in HCI Education: A Case Study of a Peer Community-Based Studio. Frontiers in Computer Science.


Chicago/Turabian   Click to copy
Gamboa, M., and S. Ljungblad. “Designerly Ways of Knowing in HCI Education: A Case Study of a Peer Community-Based Studio.” Frontiers in Computer Science (2022).


MLA   Click to copy
Gamboa, M., and S. Ljungblad. “Designerly Ways of Knowing in HCI Education: A Case Study of a Peer Community-Based Studio.” Frontiers in Computer Science, 2022.


BibTeX   Click to copy

@article{m2022a,
  title = {Designerly Ways of Knowing in HCI Education: A Case Study of a Peer Community-Based Studio},
  year = {2022},
  journal = {Frontiers in Computer Science},
  author = {Gamboa, M. and Ljungblad, S.}
}

Abstract

Design methods and approaches are common within Human-Computer Interaction. And while design is recognized as a discipline with its own epistemology and pedagogy outside of HCI, there is a lot of work to be done in incorporating, facilitating, and developing designerly knowledge in HCI education. The abrupt shift toward distance education caused by COVID-19 surfaced the necessity for course design to purposely support online informal learning environments and facilitating tacit knowledge as previously prevalent in the design studio environment. Firstly, we present theory on design epistemology, related to “designerly ways of knowing” and the role of the studio in the learning process. Secondly, a case study presents the set up of a digital studio for a course in Designing User Experiences, with an emphasis on supporting a community-based studio. The empirical material includes an overview of the course set up and a thorough qualitative analysis of the feedback provided by a cohort of 48 students with diverse backgrounds. The course was conducted online and heavily based on the use of software such as Zoom and Miro. We conclude by offering a set of themes in three categories to be considered when designing community-based “designerly” courses within HCI. As future work, we suggest the Community-Based Designerly Scale to be used, adapted, and developed by teachers and students as a tool in their educational practice.


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