Mafalda

PhD Student


Curriculum vitae


Interaction Design and Software Engineering

Chalmers University of Technology



Azalea: Co-experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design


Journal article


Sjoerd Hendriks, Simon Mare, M. Gamboa, Mehmet Aydýn Baytaþ
CHI, 2021

Semantic Scholar DBLP DOI
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APA   Click to copy
Hendriks, S., Mare, S., Gamboa, M., & Baytaþ, M. A. (2021). Azalea: Co-experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design. CHI.


Chicago/Turabian   Click to copy
Hendriks, Sjoerd, Simon Mare, M. Gamboa, and Mehmet Aydýn Baytaþ. “Azalea: Co-Experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design.” CHI (2021).


MLA   Click to copy
Hendriks, Sjoerd, et al. “Azalea: Co-Experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design.” CHI, 2021.


BibTeX   Click to copy

@article{sjoerd2021a,
  title = {Azalea: Co-experience in Remote Dialog through Diminished Reality and Somaesthetic Interaction Design},
  year = {2021},
  journal = {CHI},
  author = {Hendriks, Sjoerd and Mare, Simon and Gamboa, M. and Baytaþ, Mehmet Aydýn}
}

Abstract

We introduce Azalea: a design to enrich remote dialog by diminishing externalities, created through a process informed by somaesthetics. Azalea is a tactile cushion that envelops a smartphone running a bespoke app. A pair of Azaleas mediate an embodied co-experience between remote interlocutors via a motion-driven soundscape and audio-driven visuals. While most designs for enriching remote communication increase dimensionality and fidelity of modalities, Azalea diminishes distractions and serves an abstract medium for co-experiencing embodied information. We present the theoretical foundations and design tactics of Azalea, and characterize the experience through a qualitative empirical study. Our findings culminated in 12 qualities, supporting 5 themes with design implications that contribute to (1) a design ethos of diminished reality and (2) an expansion of somaesthetic HCI towards expression and communication.


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