Journal article
2016
APA
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Karlsson, E., Nygren, O., Gamboa, M., & Thander, F. (2016). ArQuest: Augmented reality in education.
Chicago/Turabian
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Karlsson, Elise, Oscar Nygren, M. Gamboa, and Fredrik Thander. “ArQuest: Augmented Reality in Education” (2016).
MLA
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Karlsson, Elise, et al. ArQuest: Augmented Reality in Education. 2016.
BibTeX Click to copy
@article{elise2016a,
title = {ArQuest: Augmented reality in education},
year = {2016},
author = {Karlsson, Elise and Nygren, Oscar and Gamboa, M. and Thander, Fredrik}
}
This paper describes the design and development of arQuest, an augmented reality-based questing system for education. Students use the arQuest app on their mobile devices to seek, solve and create their own quests; thereby expanding the classroom and promoting learning through creation. The design process pursued a technology-driven approach with methods employed from human centered design, and resulted in three prototypes: a storyboard, a system diagram, and a mobile application demo. These were ultimately presented and demonstrated at the IDXPO exhibition of 2015, dedicated to projects exploring mixed reality in education.