To this end, I use methods such as auto-ethnography and graphic diaries, and approaches such as soma design.
This project also includes a focus on design education and intermediate-level knowledge.
Designerly Ways of Knowing in HCI Education: A Case Study of a Peer Community-Based Studio
M. Gamboa, S. Ljungblad
Frontiers in Computer Science, 2022
M. Sturdee, Makayla M. Lewis, M. Gamboa, Thuong N. Hoang, J. Miers, Ilja Smorgun, Pranjal Jain, Angelika Strohmayer, S. Alaoui, Christina Wodtke
CHI Extended Abstracts, 2022
Collection of Metaphors for Human-Robot Interaction
Patrícia Alves-Oliveira, M. Lupetti, Michal Luria, Diana Löffler, M. Gamboa, Lea Albaugh, Waki Kamino, Anastasia K. Ostrowski, David Puljiz, Pedro Reynolds-Cuéllar, Marcus M. Scheunemann, Michael Suguitan, Dan Lockton
Conference on Designing Interactive Systems, 2021
Sjoerd Hendriks, Simon Mare, M. Gamboa, Mehmet Aydýn Baytaþ
CHI, 2021
Azalea: Co-experiencing Embodied Information in Remote Communication
Simon Mare, Sjoerd Hendriks, Mehmet Aydin Baytas, Mafalda Samuelsson-Gamboa
MobileHCI, 2020